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Post by Deleted on Sept 19, 2013 1:52:36 GMT -5
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table of contents steal this and i will murder you.
the clans. the four clans of the forest.
terminology. the vocabulary that the warriors use.
warrior code. the law that warriors are supposed to follow.
ceremonies. the rituals and ceremonies that clans go through during promotions, events, etc.
ranking system. how the clans work (bloodclan and skyclan excluded) and what each rank does in the clan.
naming system, acceptable prefixes and suffixes. explains the naming system, lists all the prefixes and suffixes that are approved.
combat techniques. the fighting styles and tactics most recognised and practised by warriors.
medicine cats' ailments and their herbs. illnesses that are known to the forest and the herbs they use to treat them.
references. i don't have secrets of the clans or whatever book it is, so i used online sources. gotta give credit!
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Post by Deleted on Sept 19, 2013 1:52:52 GMT -5
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the clans
thunderclan. these cats dominate the most forestlike area of the terrain. these cats are respectful toward others, unless there is a reason to be hostile. they are well known for their fierceness in battle and brave actions. they are very close knit and accepting of cats who wish to join their clan. these cats are not afraid to speak out or even fight for what they believe in. these cats have a normally strong build and females tend to be more lithe than males.
riverclan. these cats dwell on a small island that is protected by a river on each side of their encampment. they control a majority of where the river runs, because they are most adapted to swimming. they do not fear water. these cats are normally peaceful; they are quite content with their life, for their diet of fish cannot be caught by the other clans. these cats are sleek, fast, and quite clever. they are considered the thinkers out of the other clans. they are normally strong because of their swimming; it builds muscle that hides beneath their coats, as they look quite slender.
windclan. these cats control the moorlands. their main source of prey are the rabbits that dwell in small burrows. these cats are known for their undoubted loyalty and swift, agile movements. their bodies have adjusted to running long stretches across the plains. they are normally short furred cats with long and elegant tails; this helps them to run. since they must outrun rabbits, these cats are, without a doubt, the swiftest of the clans. each piece of prey caught is a sign of a well trained warrior. just like riverclan, they are normally short and sleek.
shadowclan. these cats are best known for their wily and proud behaviour. they are easily offended, and this often can throw them into a blinding rage. shadowclan cats are normally quite large and stocky, with a fierce fighting style. they do not trust easily and some are constantly trying to gain new territory. these cats are stealthy, since they are accustomed to hunting at night. shadowclan cats are normally very aggressive toward others, but also seem to have a close knit community. they are wary of strangers and don't often let them join the clan.
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Post by Deleted on Sept 19, 2013 1:53:14 GMT -5
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terminology
clanmate. a cat in the same clan as someone.
clanner/clancat. a cat in a clan.
crowfood. dead, rotting prey.
cutter. vet.
deathberries. yew berries. cats can die seconds after eating them.
denmate. someone of the same ranking as someone else and thus shares a den with them.
foxlength. about a yard.
fourtrees. sacred place where the clans meet every full moon.
fresh-kill. recently killed prey.
greenleaf. summer.
greenleaf twolegplace. a sailing centre or camping spot used only during the summer.
half-bridge. dock.
halfmoon. two weeks.
horseplace. ranch or stable.
kittenstep. about an inch.
kittypet. domesticated cat living with humans.
leaf-fall. autumn.
leafbare. winter.
monster. car.
moon. month.
moonhigh. midnight.
mothermouth. the cave that leaders and medicine cats visit for communication with starclan.
mouselength. about six inches.
newleaf. spring.
nofurs. another term for humans, rarely used.
quarter moon. week.
she-cat. female cat.
sun-drown place. beach/ocean.
sunhigh. noon.
taillength. about a foot.
thunderpath. road.
tom. male cat.
twoleg nest. human house.
twolegplace. human neighbourhood.
twolegs. humans. most commonly used term by clancats.
whisker. a bit. ('it didn't matter a whisker.')
wild cats. kittypet name for clancats.
workfolk. kittypet name for construction workers.
phrases
mousebrain. idiot.
fox-hearted. cruel.
fox-dung. exclamation of exasperation. (similar to our s-word.)
fox in a fit. troublesome.
mouse-dung. same as fox-dung.
great starclan. exclamation of shock or surprise.
starclan save/help us/you/me. prayer.
starclan forbid. prayer/exclamation.
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Post by Deleted on Sept 19, 2013 1:53:31 GMT -5
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warrior code
one. defend your clan, even with your life. you may have friendships with cats from other clans, but your loyalty must remain to your clan.
two. do not hunt or trespass on another clan's territory.
three. elders, queens, and kits must be fed before apprentices and warriors. unless they have permission, apprentices may not eat until they have hunted to feed the elders. if any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.
four. prey is killed only to be eaten. give thanks to starclan for its life.
five. a kit must be at least six moons old to become an apprentice.
six. newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
seven. a cat cannot be made deputy without having mentored at least one apprentice.
eight. the deputy will become clan leader when the leader dies or retires.
nine. after the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
ten. a gathering of all four clans is held at the full moon during a truce that lasts for the night. there shall be no fighting among clans at this time.
eleven. boundaries must be checked and marked daily. challenge all trespassing cats.
twelve. no warrior can neglect a kit in pain or danger, even if the kit is from a different clan.
thirteen. the word of the clan leader is law.
fourteen. an honourable warrior does not need to kill other cats to win his/her battles, unless they are outside the warrior code or it is necessary for self-defence.
fifteen. a warrior rejects the soft life of a kittypet.
exceptions. cats on their way to mothermouth are allowed to cross other clans' territories to get to their destination.
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Post by Deleted on Sept 19, 2013 1:54:02 GMT -5
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ceremonies
clan meeting. this is the call that leaders use to summon cats to a clan meeting. a meeting is held whenever any ceremonies are going on or when there is news that the clan needs to know.
leader: 'let all cats old enough to catch their own prey gather here beneath the -clan meeting point, such as the highrock in thunderclan- for a clan meeting!'
warrior name. when an apprentice has reached ten-twelve moons of age and has completed training. after the ceremony, the newly named warrior stands silent vigil for the night and guards the camp.
leader: 'i call upon my warrior ancestors to look down upon this apprentice. s/he has trained hard to understand the ways of your noble code, and i commend him/her to you as a warrior in his/her term. -apprentice name-, do you promise to follow the warrior code and defend this clan, even at the cost of your life?'
apprentice: 'i do.'
leader: 'then, by the powers of starclan, i give you your warrior name. -apprentice name-, from this day forth you will be known as -warrior name-. -clan name- welcomes you as a full warrior.'
clan: '-warrior name-! -warrior name-!'
apprentice name. when a kit reaches six moons of age, this ceremony assigns them a mentor so they can begin training to become a warrior. apprentice and mentor touch noses at the end of the assignment to each other.
leader: 'i call upon my warrior ancestors to look down upon this kit. s/he would like to become a warrior of -clan name-, but must first become an apprentice. -kit name-, from this day forth, until you have earned your warrior name, you will be known as -apprentice name-. -
warrior to be mentor-, you will train -apprentice name-. -warrior's mentor- was your mentor. i hope that his/her -trait- and -trait- will pass through you to your new apprentice.'
clan: '-apprentice name-! -apprentice name-!'
medicine cat name. when the mentor decides that it is time and the apprentice is around twelve moons old they will be given their name. until their mentor joins starclan, they will still be an apprentice, but this ceremony signifies that the apprentice understands botany and that they are prepared to become a full-fledged medicine cat. this occurs at the moonpool, with only the other medicine cats present.
medicine cat: 'i, -medicine cat-, medicine cat of -clan-, call upon my warrior ancestors to look down upon this apprentice. s/he has trained hard to learn the ways of a medicine cat, and with your help s/he will serve his/her clan for many moons. -apprentice to receive name-, do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between clan and clan, and to protect all cats equally, even at the cost of your life?'
apprentice: 'i do.'
medicine cat: 'then, by the powers of starclan, i give you your true name as a medicine cat. -apprentice name-, from this moment onward you shall be known as -new medicine cat name-. starclan honours your -virtue- and -virtue-. may you use them to serve your clan for endless moons.'
medicine cats gathered: '-new medicine cat name-! -new medicine cat name-!'
name change. in unusual circumstances, such as when a cat receives a disfiguring injury, this ceremony is held.
leader: 'spirits of starclan, you know every cat by name. i ask you now to take away the name from the cat you see before you, for it no longer stand for what s/he is. by my authority as clan leader, and with the approval of our warrior ancestors, i give this cat a new name. from this moment on, s/he will be known as -new name-.'
dying apprentice. when an apprentice dies for their clan, a leader may choose to give them a swift warrior name to honour them.
leader: 'i ask my warrior ancestors to look down upon this apprentice. s/he has learned the warrior code and has given up his/her life in the service of his/her clan. let starclan receive him/her as a warrior. s/he will be known as -warrior name.'
elders. when a warrior is ready to retire to the elders den.
leader: '-warrior-, you say that the time has come for you to join the elders. are you sure this is what you want?'
warrior: 'i am.'
leader: 'then you will rely on apprentices and younger warriors to bring you fresh-kill, and you are no longer able to go on patrol.'
leader name. when a leader dies or steps down and the deputy takes place as leader and is granted his/her nine lives by starclan. this occurs at the moonpool.
starclan cat number one: 'welcome, -deputy's name-. are you ready to receive your nine lives?'
deputy: 'yes (i am ready).'
starclan cat numbers two-ten: 'with this life i give you -trait-. use it well to -something it can be used for to benefit the clan or cats around the new leader.-'
starclan cat number one: 'i trust that you will lead your clan with -trait- and -trait-. congratulations, -leader name-.'
starclan cats: '-leader name-! -leader name-!'
deputy ceremony. when a deputy steps up to leader, dies, or steps down, the leader holds this ceremony to appoint a new deputy. this new deputy must be appointed by moonhigh.
leader: 'i say these words before starclan, that the spirits of -our warrior ancestors OR, if the former deputy died, their name- may hear and approve of my choice. the new deputy of -clan- is -warrior's name-.'
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Post by Deleted on Sept 19, 2013 2:02:48 GMT -5
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ranking system
leader. the leader leads the clan in all aspects. when heading into battle or even accepting outsiders, they make the big choices and, according to the warrior code, their word is law. they represent the clan at gatherings, performs ceremonies, and sometimes take on an apprentice. the leader traditionally trains a deputy's kit. when inheriting the position, the cat has to travel to the moonpool to receive their nine lives and receive the ending -star. leaders rarely retire, since their nine lives must be lived in service to the clan. if they leave the clan, the following leader only receives eight lives.
deputy. the second in command, the deputy is appointed by the leader. according to tradition, the new deputy must be made before moonhigh after the former deputy's death or retirement. s/he takes responsibility of assigning patrols and helps the leader make decisions. she-cats cannot have kits. the cat must have had at least one apprentice in order to receive this rank.
medicine cat. one of the most important cats in the clan, they care for the sick and wounded. they hold important spiritual responsibility and are often closer to starclan than leaders. they receive dreams and interpret signs from starclan and attend meetings with the other medicine cats at the moonpool every halfmoon. they cannot have kits or mates, regardless of gender. they are not permitted to fight.
medicine cat apprentice. training under the medicine cat, they are taught herbs and treatments. they also undergo training for communication with starclan.
elder. cats who have lived their lives in service to the clans, older warriors retire to the elders den to be cared for by apprentice. it is a prestigious position and members of the group are well-respected. they are only expected to help defend camp in the most desperate of situations.
queen. the only group of all-she-cats in the clan, queens are either pregnant or nursing kits. they temporarily move to the nursery to raise their kits, then return to their warrior duties after the kits are apprentices. sometimes, queens stay in the nursery to support new mothers. they are not to fight if they are pregnant, and if they aren't, then only in the most desperate of situations.
senior warrior. the older, more respected warriors of the clan, the leader uses them as counsel. they have the same responsibilities as warriors, but sleep in the middle of the den and are often given a higher chance of receiving apprentices.
warrior. these cats make up the body of the clan. they hunt, patrol, defend, and fight at the command of their leader. they also take on tasks that other ranks can't do. they must follow the warrior code and their duty is only to their clanmates.
mentor. warriors who have been given the honour of training an apprentice, mentors are responsible for teaching them for no less than four moons. female mentors are not supposed to have kits until their apprentice graduates. still classified as warriors.
apprentice. young cats from the age of six to twelve moons, they usually graduate around ten. they are assigned a mentor and begin training to become warriors at the age of six moons. they are taught to hunt, fight, the warrior code, and what the boundaries of the territory are. they must listen to their elders and mentor. responsibilities include patrolling, training, defending camp, and caring for the elders. they cannot have kits. their names always end in -paw. it is traditional for an apprentice to travel to the moonpool at least once before becoming warriors.
kit. the youngest members of the clan, they live in the nursery with their mothers until they are apprenticed. their names end in -kit. they have no privileges and must not leave the camp, fight, or hunt. as soon as they hit six moons, they become apprenticed and assigned a mentor.
loner. friendly cats who live outside the clans and twolegs. they live alone or in pairs and keep to themselves.
rogue. hostile cats who live outside the clans and twolegs. they live alone or in pairs and keep to themselves. they are a threat to clan territory; they often steal prey and attack patrols.
kitty-pet. housecats.
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Post by Deleted on Sept 19, 2013 2:04:27 GMT -5
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combat techniques
ambush drop. if it is possible to get above your opponent in a tree or higher ground, this move may prove very useful for an ambush and an advantage at the beginning of a fight. the element of surprise is priceless, and this move allows for a quick, direct attack. climbing into a tree branch or even on the side of a tree to twist and fall onto the back of an intruder with claws unsheathed can give you a good position to give a nasty bite.
back kick. explosive surprise move to catch opponent from behind. judge opponent's distance from you carefully, then lash out with your back legs, taking weight on your front paws.
back leg rake. the back legs are less mobile than the front, but have a lot of power, which makes them useful weapons of attack. this move requires pinning the opponent down by the shoulders and clawing their back with the hind legs.
badger defense. this advanced move is used for warding of badgers and fighting them, and is a combination of power and wits which takes advantage of the lumbering slowness of a badger. it requires balance and speed. jump high to avoid a badger's claws and land behind, spinning and biting. an extra bit of attack can be added with the slash of unsheathed claws during the spin.
belly rake. a fight stopper. slice with unsheathed claws across the soft flesh of opponent's belly. if you're pinned down, the belly rake quickly puts you back in control.
defense roll. below the opponent's move can strike, duck your head and roll sideways and leap up. it's not an offensive move, but a quick move with a fluid recovery can catch your opponent off guard.
dodge. a common but effective strategy for a quick cat to disarm an opponent and avoid attack. watch an opponent's eyes carefully to anticipate the target, and leap out of the way when they strike.
drop-and-kick. counter move to the upright lock, this move requires the knowledge that your opponent will be using the upright lock -- watch for signs that your opponent is confident in their size and strength. when the opponent moves into the upright lock position with both paws raised, quickly move under them and strike up with powerful back legs. performed without enough speed this move is disastrous, and should only be used with confident fighters.
drop-and-roll. counter move for the leap-and-hold, this move is valuable when fighting a smaller or equal sized opponent who has a strong grip. roll over and try to smother or squash them to loosen their grip. be prepared for a quick recovery so as not to make yourself vulnerable.
environmental strategies. a wise and quick-thinking warrior can use their surroundings to their own advantage, be it backing a warrior into a thick bramble bush, suffocating an opponent with a collar by pulling on it, or puncturing an enemy throat with a sharp stick -- all of which have made an appearance in the series so far.
front paw blow. frontal attack. bring your front paw down hard on your opponent's head. claws sheathed.
front paw strike. frontal attack. slice downward with your front paw at the body or face of your opponent. claws unsheathed.
killing bite. a death blow to the back of the neck. quick and silent and sometimes considered dishonourable. used only as a last resort.
partner fighting. warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the others back while fending and opponent on either side. slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
play dead. effective in a tight situation, such as when you are pinned. stop struggling and go limp. when your opponent relaxes his grip, thinking you are defeated, push yourself up explosively. this will throw off an unwary opponent and put you in an attacking position.
reverse reared strike. this is another unusual advanced battle move using a combination of the front paw strike, upright lock, back kick and a powerful jump. kicking behind with the back legs and leaping backward onto the front paws (which acts as an automatic dodge for the drop-and kick move) and raking down with a powerful front strike.
scruff shake. secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until s/he is too rattled to fight back. most effective against rats, which are small enough to throw. a strong throw will stun or kill them.
teeth grip. target your opponents extremities-the legs, tail, scruff, or ears-and sink in your teeth and hold. this move is similar to the leap-and-hold except your claws are free to fight.
unbalance. this move is a natural one aimed at disarming an opponent by knocking them down or making them stumble. it's a straightforward attack, and it's necessary not to betray your target with your eyes. target legs and shoulders to unbalance with a paw strike, backlegs, a muzzle, or go in with a powerful head butt.
upright lock. final, crushing move on already weakened opponent. rear up on back legs and bring full weight down on opponent. if opponent does the same, wrestle and flip him or her under you. this move makes you vulnerable to the belly rake, so this move requires great strength and speed.
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Post by Deleted on Sept 19, 2013 2:06:52 GMT -5
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medicine cat ailments
smoke inhalation. cats who have been exposed to smoke will often have a cough and sore throat. talking and eating may be difficult and their voice will often be raspy. chances are that it isn't really that serious; they're just suffering from a raw throat and cough. a bit of honey and poppyseeds will soothe the throat and tansy leaves can treat the coughs. any burns may be treated by alder bark soaked in water.
ticks and fleas. they appear most often in an elder's den. in this case, mousebile soaked moss is pressed into the fur to suffocate the critters and have them fall off. wash off in a stream after application.
bellyache. bellyaches may come from eating too much, sickness, or poisoning. with mild pain, a medicine cat should avoid using herbs and tell them it's fine. treatment involves a poultice of chervil, juniper, mallow, and watermint. medicine will do nothing, however, for hunger.
aching. fairly easy to recognise, aching joints and bones often rise from damp nests, cold weather, or just old age. wrap the afflicted area with wet burdock to help relieve pain and stiffness. daisy or a ragwort poultice can also help.
beestings and bugbites. rarely serious, cats don't often need treatment for these. however, if it's extremely painful or inconvenient (such as on a pawpad) or even infected, there are things herbs can do. nettle works well for beestings, but can be replaced with onions. to reduce swelling, apply alder bark soaked in water. cobwebs and poppyseeds are not necessary, unless the cat is in extreme pain in which case a poppyseed or two won't hurt.
fevers. although these are moreso symptoms for an underlying illness, you can simply treat the fever with feverfew or borage. touch your nose to a cats pawpads to check for unusual heat to identify a fever.
colds and whitecough. colds tend to come about with wet fur. whitecough, on the other hand, is dangerous -- it's the step just before greencough. cats with colds are fatigued, have a runny nose, and sneeze a lot. they might also ache and have a sore throat. whitecough has the same symptoms, plus coughing fits, streaming eyes, and sometimes shortness of breath. both have fevers.borage or feverfew help the fever, and a feverfew poultice can be applied to relieve headaches from colds. catmint should be used for whitecough, but not colds. coltsfoot opens up long passages for shortness of breath. rest is the best remedy for both, and whitecough patients should be isolated.
greencough. a dangerous respiratory sickness, this is the second step to whitecough. however, greencough is extremely contagious and lethal, especially to kits and elders. there are high fevers, running noses, streaming eyes, extreme fatigue, breathing problems, and wheezing. it's the feline equivalent to pneumonia. phlegm develops in the lungs, which creates coughing fits.hard to treat, you have to deal with the symptoms first. lavender brings down chills, borage or feverfew helps a fever, and coltsfoot, feverfew, juniper berries, and nettle roots help clear the lungs. catmint, which grows in twoleg gardens, is a near guarantee to get rid of the illness. however, it doen't always work. cats must be isolated.
torn claw. cobwebs and marigold are the best things to prevent infection and quell bleeding. poppyseeds aren't needed unless there is extreme pain.
thorns. limping is the most obvious symptom. an infection may also catch on, and the cat will whine about pain. pull the thorn out with your teeth and, if it bleeds profusely -- which it shouldn't -- then you can add a few cobwebs. clean the wound and, in case of infection, apply marigold poultice. if not, it's always good to add a mild salve of chamomile to bring down swelling.
cracked pads. they appear worn, cracked, and bleeding. there is also limping. if thered is blood, it can be stopped with cobwebs and horsetail poultice. wash out the pads and, if the wounds are deep, a bit of goldenrod salve will help.
anxiety and shock. general symptoms include a fast heartbeat, uneasiness, tension, reslessness, exhaustion, and a want for isolation. the patient can eat chamomile and/or thyme, as well as poppy seeds. rest is always good, and some company.
juvenile kidney syndrome. kidney failure in cats. there is no way to stop it, though it is rare. the only thing you can do is keep them hydrated and make them rest.
cataracts and blindness. cobwebs for bleeding and poppyseeds for pain, if the blindness is due to a wound. mallow can heal ailments of the eyes. cataracts, on the other hand, appear among aging cats and are visible by a cloudy covering of the eye. they aren't treatable.
broken bones and fractures. pretty obvious. don't make the cat walk on them. use long rushes bound to the leg with cobwebs to keep it in place. comfrey speeds the recovery process, and it and poppyseeds both help with pain. a poultice of mallow and barley heal bruises when applied. keep them still and, when it's healed, make them exercise a bit.
rat and snake bites. rat bites are obvious to see. snake bites are two small puncture wounds and symptoms include extreme pain, breathing problems, weakness, vomiting and even death. treat rat bites with burdock root and wild garlic. tansy, though a bit too mild, can also aid. there isn't much you can do for a cat who has been bitten by a snake.
queens and kitting. there will be a sudden drop of temperature when a queen is going into labour. touch her pawpads with your nose and you can feel this. she may begin to purr and breathe heavily and her chest will rise and fall. someone has to lick the kittens as they are born to help them breathe, warm up, and to remove the filmy sac covering them. poppyseeds should not be used, as the queen needs to feel the pain to push out the kittens. juniper, mallow, and thyme, however, can be used before birth to make it smoother. feverfew can ease pain and bleeding, as well as expel anything left. mallow and borage can help a queen produce milk.
poisoning. vomiting, dilated pupils, and trouble breathing are all signs of poisoning. there may also be a bellyache. if the poison travels too far, the cat may have a seizure, go unconscious, and possibly die. use yarrow or mallow to make the cat vomit sooner and have a companion keep him/her warm.
poisons to be avoided. yew/deathberries, bleeding heart, cherries, buttercups, hemlock, english ivy, and nightshade.
medicine cat herbs
alder (alnus). bark is dark and smooth with lightly coloured horizontal markings. flowers grow in newleaf and ripen early leaf-fall in moist woods and watery places. chewing on the bark can help wit toothache. dew caught on leaves and bark help for burns and swelling, or simply soaking a chunk of bark in water will suffice.
borage (borago officinalis). blue, star-shaped flower. grows in early and mid greenleaf in any territory, but especially along ditches. brings down fever and helps queens produce milk. it's also an anti-poison for beestings and snakebites. helps with phlegm.
broom (cytisus scoparius). shrub with slender green stems and bright yellow flowers. flowers grow in greenleaf and seed before leafbare. common countryside herb. helps make a poultice for broken limbs and chewing on the stalks helps with toothaches.
burdock (arctium). flowers grow from mid-greenleaf to mid-leaf-fall. often appears by thunderpaths, ditches, and water. roots can be used to prevent infection in rat bites and it can treat aches by wetting the leaves and placing them on the area.
catmint/catnip (nepeta cataria). rare in the wild, it often grows in mid-greenleaf in twoleg gardens. it dies in early frosts. very important for greencough. it helps, but should not be used for, coughs, aches, shortness of breath, and colds.
celandine (chelidonuim majus). bright yellow flower with four petals. grow by old walls and twoleg gardens in greenleaf. treats sore eyes using juices and a poultice. with chamomile and applied in a poultice to the stomach, it helps bellyaches and pregnancy pains.
chamomile (matricaria recutita). calming scent. flowers have small white petals, yellow centres. grow a mousetail or two high. grow anywhere in direct sunlight and only last for two greenleaf moons. soothes anxiety. see above.
chervil (anthriscus cerefolium). fern with large leaves and small white flowers. common in meadows, twoleg gardens, and hedge-sides in early newleaf. roots can be chewed for bellyache and poultice helps fight infection. chewing or soaking the chervil and applying it to bruises helps reduce inflammation and bleeding.
coltsfoot (tussilago farfara). small yellow flowers similar to dandelions. flowers in mid leafbare and seeds early newleaf. common anywhere. aids with shortness of breath when eaten. poultice made of the flowers can help bites and swelling.
comfrey (symphytum officinale). flower early in the season and seed in late greenleaf in ditches, alongside water and in moist fields. heals breaks and relieves pain.
daisy (bellis perennis). flower has narrow white petals, large yellow centre. very common. flowers in early newleaf. treats aching joints when applied in a poultice. speeds healing of wounds, sore muscles, and joints when applied in a poultice to the affected area. juice helps streaming eyes.
dock (rumex obtusifolius). flowers in early newleaf and thrives until late greenleaf. grow near water. soothes scratches and rashes when chewed and applied.
feverfew/featherfew (tanacetum parthenium). similar to the daisy, but with curved petals. flowers through the first two moons of greenleaf in twoleg gardens and just in random places. treats fevers. bitter taste. good to give queens after kitting. helps coughs and sore throats. poultice applied to the head helps headaches.
horsetail (equisetum arvenses). hollow stalks. spring in early newleaf, seed in late greenleaf. found in marshy areas. leaves treat infection when applied in a poultice. stop bleeding with juices.
juniper (juniperus). tree-bush. berries are smoky blue. berries riple in leaf-fall. not to be harvested green. grow in woodland areas. treats bellyache and aids in breathing when swallowed. fights snakebites and beestings, helps with stomachaches and shortness of breath. good to give to nursing queens before kitting.
lavender (lavandula angustifolia). tall and thin with purple flowers. grows in mid-greenleaf in marshy areas. treats chills and anxiety. stops bleeding.
marigold (calendula officinalis). bright orange flower growing in greenleaf and sometimes leafbare. common in gardens and wild. prevents infection, helps anxiety, and calms heart.
mallow (althaea officinalis). thin, purple flowers. flowers mid-greenleaf in marshes. helps broken limbs. leaves soaked in water and placed on the stomach help bellyaches. eaten before kitting helps it run smoother and aids in milk production. roots can expel poisons when digested. poultice of leaves mixed with barley flower decreases swelling.
oak (quercus robur). tree develops fruit and leaves in newleaf and greenleaf. sheds in leaf-fall and gone by leafbare. common in thunderclan territory. dried leaves prevent infection.
poppy (papaver rhoeas). red flower with black centre. flowers in mid-newleaf to greenleaf in cornfields, ditches, and hedges. mild sedative that dulls pain and calms anxiety. very common supply and must be kept in large number.
ragwort (senecio jacobaea). bright yellow flowers. grows in wild pastures and fields in greenleaf and seed late in the season. travelling herb. good for digestion and helps heal wounds and, when applied as a poultice, treats aches.
stinging nettle (urtica dioica). common countryside plant that grows in newleaf and dies in leafbare. treats swelling. roots and leaves mixed with honey and crushed into a poultice can aid shortness of breath and sore throats. seed helps beestings and snakebites. juice can be a painkiller.
tansy (tanacetum vulgare). yellow flowers growing anywhere during greenleaf. leaves help with coughs and toothaches.
thyme (thymus). grows in every season but leafbare in barren areas, like moors. calms nerves and shock when eaten. helps shortness of breath and ensures safe kitting.
watermint (mentha aquatica). grows in marshy areas. treats bellyache.
yarrow (achillea millefolium. tastes and smells disgusting. flowers in late greenleaf in pastures. induces vomiting.
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Deleted
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Post by Deleted on Sept 19, 2013 2:08:14 GMT -5
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references
terminology -- one, [url=http://www.warriorswish.net/index.php?option=com_content&view=article&id=524:2011-super-
edition&catid=69:typography&Itemid=53]two
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[/url] warrior code -- oneceremonies -- one, tworanking system -- onenaming system, etc -- onecombat techniques -- onemedicine cats' stuff -- one, two[/size][/justify][/blockquote][/blockquote][/color] [/td][/tr] [tr][td] [/td][/tr][/table][/center]
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